English translation of ZZ PASCAL'S technique
Method « PASCAL »
(Placement Arêtes Sommets Centres par Algorithmes Limités)
BASED ON ZZ
IMPORTANT
for all the resolution of the cube
the cube is positioned with the centers as below
GENERAL
PRINCIPLE ZZ
The goal is to take a resolution
with the least regrip of the cube
few movements and almost only in L U R
PRINCIPLE OF ORIENTATION OF THE EDGES
starting from a mixed cube
you have to reorient all the edges
so that the colors PERFECTLY respect the following diagrams
FACE U and D FACE F and B FACE R and L
ALL THE TIME NEVER ALL THE TIME
it sounds complex but it's only an impression!
it's confusing, but very simple and fast
STEP 1 - Orient the edges of the first side D
can be done, but not necessarily, like the CFOP Fridrich method
easier with the white face D positioned to the left of the cube
we place edges that are white, yellow green or blue
paying attention to the stress of the faces F and B
this is done intuitively and very quickly (less than 5 movements)
much simpler than a classic white cross (CFOP)
STEP 2 - Orient the last edges
It remains in all cases 0, 2, 4, 6 or 8 misdirected edges
this is done in
1 step if 2 to 4 KO edges
2 steps if 6 or 8 KO edges
position the cube according to the general diagram
MOVE with R L U D or inverse movements and F2 B2
all KO edges on the front face
when the 4 KO edges are placed in F
ORIENTATE with a simple movement F or F'
when there are only 2 KO edges the principle is slightly different
MOVE with R L U D or inverse movements and F2 B2
1 KO edge (A) on the front face and the other one (B) on the high side
and positioned on the same slice, according to the diagram
ORIENTATE (A) by F'- BRING (B) by U - ORIENTATE (B) by F = either F' U F
STEP 3 - Make 1 line of OK edges in front of D
with only R L U D or inverses and F2 B2
we come to
( STEP 3 can be done at the same time as STEP 1 or even before )
STEP 4 - Place 3 edges and their summits (ZZF2L)
this is done like F2L from CFOP Fridrich
but in a simpler way, because following the orientation of all the edges,
Frequently, there are F2Ls that form on their own!
we only use R U L !
there is no regrip of the cube !
in principle we build on the R or L side
1 F2L to which is added 1 edge to make 1 block 2X2X1
we do the same thing on the other side
and we end with 1 classic F2L
everything is instinctive !
STEP 5 - Place the latest F2L
like all the edges have been oriented
the placement of the last F2L gives directly the yellow cross oriented !
but it is possible to do even better ...
using some very simple algorithms
we can have the yellow cross oriented and placed +/- !
to do this, you must identify the color of the edge :
and the position of the opposite-colored edge:
is
BLUE <> GREEN or RED <> ORANGE
There are 6 different + symmetrical cases
we thus arrive at 2 possible situations
CROSS OR BAR
according to each case the end of the cube is different but very simple and fast !
STEP 6 - END OF THE CUBE
guide all the summits
5 easy and fast cases.
even if there are many others, but not shorter
it's important to use these algorithms,
because they all preserve the placement of the edges
sometimes there is no well-directed summit, then do 1 ou 2
IF the CROSS is OK
place all the summits to finish the cube
General cases : Particular case :
( If no Summit OK, do 1 of the 2 algorithms ) (4 summits that move in X)
If no summit is well placed, do 2 times the general case
IF the BAR is OK
place all summits and 2 KO edges to finish the cube
5 cases are 5 PLL of CFOP Fridrich
CUBE IS RESOLVED!
this method is based on ZZ
this technique always guarantees to have a yellow cross oriented at the end of F2L
the trick is to take this opportunity to solve the last face of the cube with
very few algorithms
quick sequences
easy identification
you only need to know 25 algorithms (6 of which are symmetric)
it's a lot, a lot less than
ZZ full
CFOP Fridrich
Roux Method
this method remains very powerful and simple
more than the techniques of beginners
more than intermediate solutions
more than CFOP Fridrich OLL 2 steps + 21 PLL
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ONLY
white, yellow, green, blue
VERTICAL BAR
white or yellow
ONLY
red, orange, green, blue
HORIZONTAL BAR
red or orange
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